Not-so-Weekly Update - March 18, 2009
March 18th, 2009 by Maxx Hey everyone, Maxx here.Flea is in his week of finals at school, and I've been very busy at work, but apparently he is more busy than I so as team co-lead I have taken it upon myself to give you guys an update.
Just as a note, there is no media for you guys... Yet.
To start things off, Flea and I have been making the melée weapons and trying to get them ready in the game. We're working on getting them hooked up to the basic crowbar animation set for now, and going from there. Shots will come soon enough, but we don't want to show things that are too pre-mature.
On the map-side, Flea and I are also doing a map each right now. We don't want to give too much away, but the maps are being built in a very non-linear fashion, so the players can travel in an out of many multiple intersecting paths as they please. Flea's map is being built as the upper floors of a connecting, bridged series of office buildings with tight cooridors and unpredictable corners. My map is being built based on the topographical information I obtained from Google Earth of a strip of the shoreline of Greenpoint, Brooklyn, New York. I spent hours upon hours in Google Earth going up and down the North Atlantic Seaboard of the United States trying to find a nice location. I eventually chose a strip of land in Yonkers, New York, but recently I grew unsatisfied with the coastline and street structure and have begun making changes to bring it closer to that of Greenpoint. The map will be the streets, the docks, buildings and shops, and the player will be able to navigate all the way to the fourth floor on almost every building, as well as some rooftops.
I can't speak for Flea, but I am creating essentially 100% new content for my map. Textures, props, etc will be all custom, and until things are made, It will all be "Orange walls".
We are actively looking for any competent programmer. Know someone? Someone who isn't afraid to just jump to work and get basic gameplay going, probably from scratch.
Leave comments, and I assure you things are not dead, but without a programmer we are somewhat comatose!