Weekly Update - March 1, 2009

March 1st, 2009 by InZaneFlea This week, I wanted to go ahead and use this time to update everyone on exactly what we're going to be striving for in our first 'beta' release. A big part of NMRiH's downfall has been ideas. And in the good way, unfortunately. Everytime that it looked like the mod was on a good roll, everyone piped up, and came up with some fantastic ideas. So the coders went straight at implementing new features, and before you knew it, we had barricading before we had zombies. And that's just one example.

Do note, all of this is subject to change, but hopefully will not.

No More Room In Hell will be shipping with a single gamemode, based upon the 'Barricade' gamemode of the past. Players will spawn around maps of a medium size, usually by themselves, or at the most in groups of two. They will be seperated, and not geared up to defend themselves. Players will have to act quickly and find weapons and barricading supplies to try and survive through the coming onslaught of zombies. Rounds will generally last 5-15 minutes (May change, completely, absolutely, when we get into the testing phase, along with other small finite details). Players that die will be constricted to their newly risen corpse, forced to watch as their bodies seek out of the flesh of their former teammates without any control. The gameplay will be fast, frantic, and at it's core, the essential core of NMRiH's combat system.

From here, we will after release, expand into the gamemodes that we have come up with and thought of throughout the years. Namely our Objective gamemode. Once we have the core of Barricade down, we will be able to expand by adding new ways the maps handle things, and be able to get a few more gamemodes out without too much hassle. Down the line, we plan on adding in things such as supplies, and perhaps even a hunger system for humans that keeps the players having to explore the map and find food. And generates PvP conflict for when one group of survivors has food, and another doesn't. After all, the core of the problem between humans in a world without infrastructure is surviving at all costs, and everyone needs to eat!

I look forward to showing you all awesome things and telling you other awesome things next week, sorry this came 10 minutes late!

No More Room in Hell Team