State of the Mod -- February 2009
February 9th, 2009 by Maxx Hey everyone, Maxx here!I know it has been a long time since an update regarding the mod has been posted. I assure you that the mod is not dead. It's not nearly as far along as it should be by now (il est, done), but we are working diligently on getting the project back on track. InZaneFlea has had a programmer lined up for some time but due to technical difficulties it has been delayed quite a while. Now, though, he is on board and already hard at work.
Here is an update from Flea about what's going on:
// February 8, 2009 //
Barricading is 90% in. A few tweaks and code changes, and it should be ready to go.
Weapons are being compiled and put into the build, with many changes to come to them for sure.
Currently, there are numerous weapons in game with ironsights enabled. As it is, sprinting lowers iron sights, which works quite well.
Zombie AI is on the way. There's a lot left to do, but the base is there. Including a neat feature, where the zombies will gather towards bright or loud parts of the map, if they have nothing else to do and are so inclined.
I've made a Road to Release document, that is still a WIP. It will list all things needed to be finished for release, as well as which stage each asset is in. As it is, it's fairly bare-bones, but I'll be populating it more over the next week.
Weapon sounds still need to be applied to the weapons, but all current ingame weapons have sounds ready for them.
There are currently 7 or 8 zombies ready to be put in-game.
As it is, a lot of the things that need to be done are on the coding side. However, I can attest that Brian4 has been itching to get started, and seems to be pretty motivated about this whole endeavor. I'll be updating you all more as the days go by, so keep your eyes peeled to this forum! Any major updates will make the front page, as well as news sites across the web.
I'd like to welcome Brian4 to the team. He is working hard and he's only been around for a few days so far, and good things are to come!