Santa's Been Bitten!
December 24th, 2007 by 3pidemiCHo! Ho! Ho!
We're back in action! That's right, The No More Room In Hell team is moving full steam ahead with progress of the mod. Our staff has been putting many hours into the content that is now filling up our builds. At this current moment we have caught up to, and then passed the progress of the "old builds" of our mod that were revealed over a year ago to everyone. Sound confusing? Here's a quick and simple explanation:
After revealing the in-game screenshots from our "old builds" over a year ago, the team went through some hard times. FTP hijacking, hard drive crashes, and team members leaving forced the progress of the mod into a recession. All of that changed once we found new dedicated staff members. Our old code was completely redone to make it much more efficient and stable. This means that we had to take our game code and build it from the ground up (again). Once that was complete, we began to add our content back into the new builds. Now we have stable developer builds being released on a weekly basis that are featuring more and more content, and of course new items are being made and implemented as well! We are confident enough at this point to release some new media as well as bits of news to you guys. But first...
Why not take a second to vote for us as the BEST unreleased mod on ModDb? CLICK HERE TO VOTE! (Scroll down and click the + next to Half-Life 2)
Now! Let's get started...
The Coding Department:
Pongles, our lead programmer, has put a huge amount of time into redesigning our mod's code to ensure to our game will be stable, unique, and comparable to professionally-developed online gaming experiences. Here is a rundown on what he has done thus far in our current developer builds:
- New Zombie AI (many features are inspired by the renowned Zombie Survival Guide)
- New Weapon System with Penetration
- Extensible Gameplay System
- A system that ensures any map is fully infested with Zombies with their numbers affected by such factors as the number of players and their ability
The Mapping Department:
click the images to enlarge them
A wonderful new mapper by the name of 2d-Chris has joined the NMRiH ranks. Some of you may know his work from the Insurgency modification. Well, he has brought his hard work ethic and motivation to our team and has been putting long hours into his map; nmrih_citylife. This is actually a redesigned map previously created by former staff member, Dark. We'll let the screenshots do the talking, but as you can see, Chris has made this map his own:
nmrih_citylife
Malfuncti0n continues his work on his industrial-style map, nmrih_auger:
nmrih_auger
Slimz has made a lot of progress on his abandoned resort map, nmrih_cabinfever:
nmrih_cabinfever
Generalvivi has been hard at work as well, switching back and forth between his two maps, nmrih_stranded and nmrih_hardshoulder:
nmrih_stranded
nmrih_hardshoulder
The Modeling Department:
click the images to enlarge them
Neo God has been cranking out a variety of stellar models which include a Cut-off Saw, Chainsaw, Spade, Beer Bottles, Zombie, and a Gas Can:
Slip777 provides us with a nice n' new shiny shank:
"KM2000" Knife
Wallpaper:
It's the holidays, right? Well here a couple special wallpapers from the NMRiH Team:
1024 x 768
1280 x 1024
1024 x 768
1280 x 1024
The No More Room in Hell Team is always looking for new blood. While most of our positions are currently filled, we are still looking for people in the following areas:
- Character Animator(s)
- Prop Modeler(s)
- Character Modeler(s)
- Strong work ethic and previous mod experience is a plus.
- Must be able to work quickly and efficiently as well as be an active member of our team.
- Being able to compile models is a plus.
- Strong work ethic and previous mod experience is a plus.
- Must be able to work quickly and efficiently as well as be an active member of our team.
- Being able to compile models is a plus.
- Being able to rig models is a plus.
- Strong work ethic and previous mod experience is a plus.
- Must be able to work quickly and efficiently as well as be an active member of our team.
Remember, you must include samples of your work or we will not process your application. If you think that you would be a valuable asset to our team and do not see an open position, apply anyways. We’re always looking for talented people who want to be part of a dedicated and professional mod team. Don’t forget, mod experience is an excellent way to break into the gaming industry.
You can submit your applications HERE!