Weekly Update - June 22, 2009
June 23rd, 2009 by dman757
Today's update brought to you by Dman757! This update is a bit late but I'm doing it at the last minute because Coleman wasn't feeling up to it.
So first off I would like to formally announce, if you haven't already heard, that our ModDB page has been resurrected! I will be posting these weekly updates as well as releasing all the media posted here on our page. So if you want your one stop shop to see all the images, videos or audio released so far head on over! Click the image below or click right here to go our DB page!
Be sure to subscribe, rate, and comment!
The team is hard at work getting things ready for a release some time this summer. Recently the programming department has been working at getting our weapons in game for testing functionality. If you've seen our previous updates you will know what our mappers modelers and texture artists are hard at work creating 100% custom content for every aspect of the game. Which bring us to our audio department, not much audio has been released publicly which is just a darn shame since what our audio department has created thus far is quite amazing. They've created tons of quality work so far which shouldn't be overshadowed by our other departments. So to give you guys a little teaser of what we have in store you can check out these two never before seen samples below as well as past audio releases you might have missed.
You might hear this music if you fail to escape to some overly patient helicopter and are left stranded alone surrounded by flesh eating zombies.
Music Teaser - Failure Left Behind
I've never been terrified in a city surrounded by flesh eating savages but I think this is what it might sound like if I was.
Music Teaser - Terror
Old Music Updates:
Yes we have a theme song and sure this is just a teaser and I could have posted the entire thing but like my mother never said, "Don't count your chickens before they are hatched because birth is a tricky thing and you might want some scrambled eggs for breakfast."
Music Teaser - Theme Music
I expected more tanks, bomb shells and the gargled screams of dying young men from someone with the name DaveOfDefeat. Though I guess if you replace the screams of solders with zombies, bombshells with gunshots and tanks with cop cars this is what you get.
Music - DaveOfDefeat Ambient track
And now for some eye candy! Here is a screen cap of a map Kosire is working on at the moment.
This is a different angle from one of the maps posted last week. This map is brought to you by Nay0r!
Here's some links you might be interested in!
IRC!
Ventrilo!
ModDB!
Weekly Update - June 15, 2009
June 15th, 2009 by Cs42886
Another Monday, another update... Nothing new, right?
WRONG!! We've got some great things to tell/show you this week!
First off, we'd like to welcome several new members to the ever expanding NMRiH Development team; BoostAbuse and SharkDog in the animation department and A-Train and m0bus in the textures and props zone! These guys are going to rock out some awesome stuff, so keep tuned for updates from them.
Next we have a brand new wallpaper! I know, it's been awhile... But Maxx has taken the liberty of creating a very kick-ass wallpaper of the NYC skyline, No More Room in Hell style. Check it out:
1680x1050
Alternate Resolutions:
1280x1024
1600x1200
1600x900
1920x1080
1920x1200
Now time for some mapping updates. Our first update comes from nay0r's map, nmrih_northway. Here are some progress shots for you guys to take a look at:
Next, we've got an excellent interior shot of one of Kosire's maps:
Finally, we've been talking a lot of trash about using as many custom textures as possible, so I guess its time to prove it. Heres a texture showcase of a few of our new custom textures created by R26 and the rest of the texture department:
And thats only the tip of the iceberg! Stay tuned, guys! More updates next week. See ya then...
Budgetary Issues
June 8th, 2009 by Maxx
Weekly Update - June 2, 2009
June 2nd, 2009 by Cs42886
Hello NMRiH Community!
Sorry about not getting this post out yesterday, not everything can always go according to plan, I'm sure you understand... my rhymes.
Anyways, we've got a few updates for you to enjoy! But first, we'd like to remind those of you in the NMRiH community that we have tons of ways for you to participate and get involved around here. So if you're bored or just looking for something more than a forum, we suggest you check out our IRC and Ventrilo channels. They're great fun, I promise. Information on how to access both of these resources can be found HERE in the "Important Topics" section.
Next I'd like to put the call out for character animators and character artists. If you, or someone you know, has been diagnosed with character animation skills or the ability to model things, please contact our hotline located HERE. Remember, taking steps to help those with these abilities contact us will ensure tons of fun for you in the future, so put the word out!
We've had tons of progress this week on maps and custom textures. R26, our lead mapper, has been slaving away making dozens of custom textures, complete with spec/normal/ssbump maps, for various maps.
Finally we have two renders (a dumpster prop and our flashlight model), brought to you by Maxx, enjoy:
More to come...
Sunday Funday
May 29th, 2009 by dman757
The ultimate community activity is back. Come and join vent or irc for loads of fun playing video games and watching movies. For this one, we will play Unreal Tournament 3 which is free on Steam this weekend so everyone can join the fun. For the Ventrilo info - Click here! For the IRC info - Click here!
After were done playing that, we will watch EVIL DEAD we will watch it here.
It will be on Sunday May 31st: 5:00PM PST/8:00pm EST
All of the credit for this weeks post goes to Inframer as I nearly forgot due to finals week! See ya next week!
Weekly Update - May 25, 2009
May 25th, 2009 by InZaneFlea
Happy Memorial Day everyone! I hope everyone had a good day remembering those that have given their lives to protect the freedom of our country, or if you're not from the USA, I hope work wasn't too bad!
This week, we have a smattering of things to show you. First off, we have almost finished animations for our M9 pistol. Keep in mind, these are still Work In Progress animations, so things are subject to change:
Up next are some awesome lighting props modeled and textured by our own Maxx.
Following shortly thereafter, is an absolutely amazing night sky, also done by Maxx! Expect to see skies like these in the...Well, skies beyond the zombies!
Lastly, here's a heavily WIP shot from resident mapper R26. Note, vehicle props are placeholders, and will be replaced by our own, more realistic, actual car, vehicle props!
Thanks for stopping by, we'll see you next week!
Sunday Funday
May 20th, 2009 by dman757
Hey it's Dman757 here, I'm making this post to tell all of you that you're invited to this weeks SUNDAY FUNDAY. The objective is to have some fun and be more active in the community as well as a chance to meet some of the Mod team!
What is Sunday Funday you ask? Well it's a day of the week (Sunday) and on that day we have fun. Fun things like playing games and watching movies but more brutally awesome because other people are playing/watching with you! So what you need to do is get on Ventrilo if you have a microphone talk to us if you don't have one then we will deal. If you didn't know we had a vent server go check out this link
So, for this Sunday, May, 24th we will be starting at:
5:00 PST/8:00 EST With KILLING FLOOR ON A 20 SLOT SEVER! We will be playing the map The Hive which is a campaign type map based off of Resident Evil: 1 be sure to download it at this link or you won't be able to play. As well as The Hive we will play other standard maps in the rotation.
After the games are done we plan to watch THE BRUTAL FILM DRAGONBALL EVOLUTION! We will watch it here.
I hope to see you there!
Now on a side note! GET ON IRC! This isn't a joke any more here is a rundown of idlers we've got compared to some other mods.
This list was compiled Wednesday May 20th 8:00 PST
If you want to check out the numbers click here.
732-ZH Study Results
May 18th, 2009 by Cs42886
Weekly Update - May 11, 2009
May 11th, 2009 by Cs42886
Time for another weekly update!
First off, we'd like to welcome a new mapper, Kosire, to the team. He's from Denmark, but that's not stopping him from tackling the streets of New York City with his new map, nmrih_brooklyn! We should have some updates on his map for you in a few weeks.
Maxx has recently polished off the remaining melee weapon scheduled for release in Beta 1, the crowbar. Don't worry, there will be many more melee weapons in future releases! Here's a render of the crowbar for you to check out:
The mapping crew has been busy cranking out custom textures for our maps this week. We're trying not to use any stock HL2 textures so it will take some time, but hopefully soon we'll be able to show off our new maps and textures and I'm sure you won't be disappointed.
More strides have been made with our walkie-talkie system this week as well. We now have the walkie-talking functioning with the ability to turn it on and off to receive messages or to not create noise. Very cool.
Finally, we have a tasty little sound bite created by one of our sound designers, DaveOfDefeat. It's an ambient track which will be looped in a map to help create the feeling of a zombie apocalypse. Enjoy!
Ambient Track Audio Sample
Let us know what you think!
Until next week,
Coleman and the NMRiH Team
Weekly Update - May 4, 2009
May 4th, 2009 by Cs42886
Hello NMRiH Community!
It’s that time again… Time for another weekly update!
We just finished playing the new build of NMRiH the other night and had a great time doing it. We are able to spawn roughly 75 zombies with minimal to no lag on the server! This is excellent news for us as we can now start focusing on how to better design the maps to improve on our gameplay with so many zombies. I’m sure we’ll discover more ways to spawn even more zombies as we continue testing each new build.
We have also begun implementing a distance based chat system. This means that the farther a player is away, the less you will be able to hear them. The same applies to ingame messaging. This will be a great way to ensure that players stick together if they want to survive.
We’ve been having a blast testing each new build and we can’t wait to show off some ingame screens and videos further down the line.
All the departments have been progressing steadily. Mappers have been adding new areas to their maps and the programmers have been updating the code and builds regularly.
Hopefully by this time next week we can show off some new media! Until then, stick around! Things are moving quickly these days and you don’t want to miss it.
Coleman and the NMRiH Team
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