Weekly Update - August 10, 2009
August 10th, 2009 by Maxx
This week's update written by Dman757!
Welcome, today marks a red letter day! We have worked tirelessly these past several months putting together a once seemingly unobtainable goal. We present to you, for your viewing pleasure, in game screenshots! All of these images were taken in the map "nmrih_citylife" which was created by 2d_Chris.
First up debuting our to completed characters Wally (on the left) and Molotov (on the right) As well as a little flesh eating pet. Taken with the firstperson view of our machete weapon.
In this second shot you get a better view of how our flashlight mechanic works. As other players will able to see each others beam of light, shadows and all.
Next up you can see our in game screenshot of the fireaxe weapon. You may also notice a few unoriginal props but keep in mind all these images are of our work in progress game!
Finally we present you with our flashlight! Remember these are in game shots all the shadows are a result of the players shining lights on each other.
Stay tuned for more in game shots to come as well as some videos. We are currently working on our zombie animations so hold tight.
Feel free to meet with the community or chat with the developers on our IRC or Ventrillo channels.
IRC #nmrih on irc.gamesurge.net
Ventrillo Server: Chicago7.NationVoice.com Port: 3935
Weekly Update - August 3, 2009
August 3rd, 2009 by Maxx
Greetings!
I come bearing the gift of news from the development team. It must be nice having myself cater the news directly to you, so I hope you appreciate our efforts!
So first up on the front of code, the legendary code-warrior Andrew "ssba" Orner has busted out a really amazing piece of code that will blow your socks off especially if you know anything about Source modding. This is a first for Source. We now have implemented in to NMRIH proper, real-life style flashlights. That's right. You can now see other players flashlight cones, and what they're illuminating. All the flashlights cast shadows and they will move with idle animations, reloading animations, sprinting... All that fun stuff! This is a major part of No More Room in Hell gameplay where we don't require teamplay, but encourage teamwork. Now you walk down a dark hallway in an abandoned apartment building, it's pitch black. You have your shotgun and your new friend has a machete and a flashlight. He lights the way, spotting out incoming Zeds for you to pick off. This is No More Room in Hell.
On the mapping front our guys have been hard at work prettying up their levels. Sotapoika's map has really come together in a very good way. Those of you who follow his devblog will surely agree. nay0r has also been hard at work on his map "Broadway", based on a real section of Broadway in New York City. It looks phenomenal right now, very New York with plenty of low light and creepy fog... 2d-Chris is redesigning areas of Citylife to better comply with our Extraction entity setup. So far, so good ladies and gentlemen!
I have also completed a piece of eye candy for you. No more placeholders in hell... I finished and finalized the art for something special:
I hope you enjoy, and stick around for more!
Be sure to check out our Ventrilo here:
NMRIH Ventrilo Information
And our IRC channel here:
NMRIH IRC Information
Weekly Update - July 27, 2009
July 27th, 2009 by dman757
Time once again for our weekly scheduled service announcement. Brought to you free of charge by Dman757!
New Programmer
We have acquired a new programmer Pongles who is actully is an ex-programmer for the mod is rejoining our team. After a short stay with Maxx in Toronto and a lot of coercing Pongles agreed to come back again and join our programming team with ssba and Dec1234. You may have heard of his work for the mod Insurgency.
One Step Closer
Our level design team has gone hard at work implementing the bloody awesome new entities that ssba has authored that essentially finalize our flow of gameplay, making NMRIH a fully functioning product. Meaning our closed beta will start soon as well as some in game demos. As well our extraction system for the extraction gametype is working well and will be the subject to testing quite soon.
Old School Music Preview
Beckett has constructed a brilliant set of audio that will allow players who want to experience a retro Romero-style experience with music akin to Dawn of the Dead. Players will have the option to switch between our more modern sound track and an "old school" sound track which as stated earlier similar to that of Dawn of the Dead. Check out these 30 second previews below!
Old School Audio Preview #1
Old School Audio Preview #2
Old School Audio Preview #3
XFire Skin
One of our community members Xendrid has made great looking No More Room in Hell skin for XFire.
Check out this preview image
You can download it at one of these two mirrors:
Moddb Mirror
RapidShare Mirror
Level Designers Called Forth From Hell!
July 24th, 2009 by 2d-chris
Hi everyone,
We're getting to a point where we'd like a few more talented level designers to help us out. We have a ton of assets and a dedicated art team to follow your every wish. Please send me a PM or apply on our application thread if you're interested in helping out. Proven work on Source engine is a must and it would be preferable to consider yourself intermediate to advanced with level design.
Working on a modification such as this is a real advantage if you're looking to make games for your profession, you'll learn allot and have fun at the same time!
Thanks and I look forward to hearing from you (PS I don't bite *sigh*)
-Chris k
Bank Loan -- Troubles with the USDA
July 21st, 2009 by Maxx
Please Stand By
July 21st, 2009 by dman757
Weekly Update - July 13, 2009
July 13th, 2009 by Maxx
Greetings! I come bearing news from the frontlines of the zombie war! Many things to share with you my friends.
First off, I'd like to let everyone know that the legendary Chris '2d-chris' Kay of CryTek GmbH has rejoined our effort to complete NMRIH! He brings his amazing level design skills complete with custom textures to further lather our destroyed beauty that is the chaos of the zombie apocalypse. On that note of returning heroes, I'd like to also let you all know that our previously injured animator SharkDog has returned from his broken collarbone incapacitation! Not only has he returned triumphant, he also came bearing the gift of a new completed hand rig for better weapon animations so he and Chad are hard at work to make your zombie killing that much more satisfying.
On the front of programming, our skilled and cunning warrior-coder ssba has completed our brand new zombie spawning code and point-based entity system and I will tell you first hand that it works like a charm in the most horrifying way possible. It will create zombies based on spawners that a player is closest to, and the ones that no players are near are destructed to save memory and increase performance to reduce latency.
Our audio gladiators Richard 'Beckett' Douglas and Luke Hatton have officially completed all of our weapon sound effects with incredible results. I would be astounded if you guys were not pleased with the results when you finally get your hands on them
We have also hired the wonderful talents of Surfa and JayL to assist in our goal of as much custom art content as possible. Surfa is a quick and reliable artist who will be cranking out detail props like a beast to fill up every area possible to make our levels look real and believable. JayL is also a reliable and high quality artist who I personally worked with at Rockstar before he moved on to greener pastures. Be on the lookout for some of their beautiful works soon!
Also, we completed our first full-on multiplayer playtest last Wednesday. The results were great and we established a lot of things that we liked, and things to improve. We have identified and resolved numerous bugs and we all had a blast being repeatedly massacred by the zombie hordes. Whoever thinks that slow shamblers are easily dispatched and a negligible threat will be in for quite the unpleasant surprise.
I would also like to share this....
See you next week!
Weekly Update - July 6, 2009
July 6th, 2009 by Cs42886
What's up, NMRiH Community?
Not much for news this week. Most of our staff have been busy because of the holiday weekend. In case you are living under a rock, we celebrated Canada Day (July 1st) and the Fourth of July (July 4th obviously). We also celebrated our 6th anniversary here at NMRiH on July 2nd. I hope that everyone had a safe and fun weekend.
In terms of development, we have just ported the mod over to the new SDK base and it's now functional on that, so that's good news. More news next week!
6-Year Anniversary
July 2nd, 2009 by Cs42886
Wow, 6 years... 6 long years... Doesn't seem like that long ago that I started this project back in high school. There's been plenty of ups and downs during the development of this project. It seems like every year something changes, goes wrong, or are more setbacks. But this time around I feel like this project is heading in a direction that will lead to a release relatively soon (end of summer I hope), which is awesome! We have an excellent and talented team backing this project and I'm sure you will agree that the wait will have been worth it when we are ready to release.
I'd like to personally thank everyone who has helped and contributed to this project, all staff past and present. NMRiH wouldn't be here if it wasn't for you. I'd also like to thank the community for sticking with us. I know its hard to wait for something that you've anticipated for so long, but without you guys we wouldn't have a reason to continue, so thanks!
NMRiH has always been a key part of my life for over a decade. I love this project and everything that has been accomplished with it to this point. I can't wait to see what happens in the next few months and I'll be sure to share our progress along the way each week in our weekly updates. So stick around, things are moving quickly and you don't want to miss it!
Thanks again,
Coleman
Weekly Update - June 29, 2009
June 29th, 2009 by Cs42886
Hey there, NMRiH Community!
Not too much to tell you about this week... but thats ok because things are still progressing smoothly. We've added a few more members to our already awesome development team! First off, we've got Meotwister, a prop modeller from Interlopers whose going to be helping us out with, well, props... but he'll be sure to make our levels look interesting and unique so keep an eye out for some of his art in the maps we will be showing off in the weeks to come. Second, we've hired Dec1234, a one-man modding machine whose sure to be a valuable asset to our team. You can check out his zombie mod "The Mortewood Plaza" for Half-Life 2 here.
Finally we have a screenshot of Nay0r's map, Northway:
That's all for this week. More news soon...
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