Send Help!!

August 7th, 2008 by Cs42886

ATTENTION!! We are in need of a new programmer to help us get No More Room in Hell finished. After over five years of development, we currently have enough content to create an incredible mod, however we need a programmer who can bring it all together. Much of the code has already been done and with a skilled hand we could potentially have this project out to the public within a few months. We have a hard working and professional team who are dedicated to this project and want to see it finished. Remember, mods look great on resumes and portfolios! If you're interested in joining our team, let us know.

Requirements:
- Previous work with the HL2 engine a MUST
- Time to dedicate towards this project daily
- Must work well in a team environment

Please submit your applications at jobs.nmrih@gmail.com

5-Years!!

July 2nd, 2008 by Cs42886 That's right, No More Room in Hell has been "in development" for 5-years! Its hard to believe, I know. Unfortunately, we do not have any new media to show you today. We have been a bit behind in development over the past few months due to the leak incident and the fact that it's summer time and people don't want to be glued to their computers. Don't worry though, we're still pushing forward towards a release. It's really great to see that people are still around giving us support after 5 years of up and down development. We wouldn't be here without you guys and I personally would like to say thank you very much. A lot can change during 5 years. I graduated high school, college is finished, and now who knows whats next. One thing is for sure, I'll still be working on NMRiH and I hope you will all still look forward to playing it!

On to business... We are currently looking for a new programmer to help us finish up this project. If you are an experienced programmer (or know someone who is), please let us know! We have tons of content just waiting to be implemented and pieced together. We're getting close to finished, we just need someone to tie up the loose ends.

Thanks again for all your support,
Coleman and the NMRiH Development Team

Back Online

June 1st, 2008 by Cs42886 You may have noticed that the forums have been down for a good while. Unfortunately, we had a security breach and our mod was leaked. This is not only upsetting to the team, but we also had to take time away from development to revamp our security measures. The leak itself has many missing and old files and is essentially unplayable. We will resume out normal development schedule as soon as we redesign our security measures. Thanks for the continued support.

The NMRiH Team

We'll be back soon...

May 24th, 2008 by Cs42886 Recent events have led us to close our forums for a short time while we reevaluate our security measures. We will relaunch the boards as soon as we can along with a description of whats been going on. Thanks for your support.

NMRiH Team

The Welcome Wagon!

February 25th, 2008 by 3pidemiC THE WELCOME WAGON!

Hello out there!

The NMRiH team is continuing it's streak of progress and picking up new faces and talent along the way. We've managed to round out the modeling department with three new guys. Please welcome to the team: Sporkeh, Machine, and Kan3. Take a moment to give them a warm welcome and enjoy some render shots of the models that they have created so far for us:

Sporkeh


Machine


Kan3


We admit that it took quite a while, but we finally got a hold of a talented character animator. One that will be able to put all of our favorite zombie motions into virtual reality! His name is Vok and here is some of the great work that he has been doing for us:

Please keep in mind that these animations are still considered "work in progress".




The Mapping Department:


As usual, our mapping department has been keeping a steady pace in the creation and production of the wonderful environments for our game. The department has also had a leadership shakeup with Generalvivi stepping down due to his professional obligations and 2d-Chris taking control of the department. Speaking of 2d-Chris, here is a new shot of his "Citylife" map that he has just about completed:

nmrih_citylife


To accommodate our gameplay mode requirements and stressing for the most custom content possible in our maps, SlimZ has overhauled his map "Cabin Fever" and would like to show off some new shots of it to all of you:

nmrih_cabinfever



Veteran mapper; Darth_Brush has been simultaneously working on a few different maps. From the chaotic streets of "City of Dawn" to the derelict halls of the hospital in "Final Stand", he is surely keeping himself busy. Take a look at some shots of these two gems:

nmrih_cityofdawn


nmrih_finalstand



Darth_Brush also suprised the team this month with the revealing of a map that has been in the planning stages for a few years now; "The Harvest". Kan3 also helped out a great deal creating an amazing 3d skybox for this map as well. Here are some teaser shots:

nmrih_harvest:



The Programming Department:


Despite his recent move from the United Kingdom to Canada, Pongles has still given us great updates in his department. Currently he is working on:

  • A fully-funtional random item spawning system.
  • Implementing the newly-created zombie animations.
  • Setting up controls and a backend for the UI menus.


Help Wanted:
As always, we are accepting applications from anyone that is interested in lending their talents to assist in the production of NMRiH. Please feel free to submit an application here: http://www.nomoreroominhell.com/forums/

We currently in most need of:

  • Character Modeler(s)
  • - Must be able to model and skin character and zombie models.
    - Being able to compile models is a plus.
    - Being able to rig models is a plus.
    - Strong work ethic and previous mod experience is a plus.
    - Must be able to work quickly and efficiently as well as be an active member of our team.


If you have not already done so, please visit our website @ www.nomoreroominhell.com and join our great community and keep up to date with our mod!

Thank you to all of you out there for your continuing support and we'll see you next month!

Interview with Interlopers.net

February 3rd, 2008 by 3pidemiC Our friend Blink over at Interlopers.net recently interviewed 3pidemiC from our team and have posted it along with a few new media shots over at their great website.

Click Here for the Interview:
www.interlopers.net

Here is a little snippet from the interview:

Can you update us on the current production situation of the mod? Are you managing to implement all the features you planned to?

Honestly, we are on the most straightforward streak of progress that we have ever had in our four years of development. Our developer builds of the game are being updated with new content and everything is really coming together. We’re certainly making sure that we have all of our code done and ready before we implement the simple things such as weapons or sounds. A mistake that most mods make (and a mistake that we have made in the past) is that they get simple things such as weapons and hand models in game, but that’s it. There is no code that really is the foundation of the game itself.

As far as our features go, I think that we’re making surprising progress in there. I say surprising because there are things being implemented that we never thought were possible. We’ve already implemented our first gameplay mode; Survival into our build. Our zombie AI has been perfected to function in a way that a true zombie fan would be proud of. The infection system has been written, oh yes, and barricading is just about done too.

Of course there are some very ambitious things that we thought of and were suggested way back in the day that (at least right now) will not be there. So things such as driveable vehicles and invisible cyber-zombies ( ) will not be in the first set up builds.


So head on over there now and read the rest of the interview and support a great website. I'm sure that this will answer a few burning questions that some of your had.



Click Here for the Interview:
www.interlopers.net

Oh, and stay tuned for some other cool things this month....

Santa's Been Bitten!

December 24th, 2007 by 3pidemiC



Ho! Ho! Ho!

We're back in action! That's right, The No More Room In Hell team is moving full steam ahead with progress of the mod. Our staff has been putting many hours into the content that is now filling up our builds. At this current moment we have caught up to, and then passed the progress of the "old builds" of our mod that were revealed over a year ago to everyone. Sound confusing? Here's a quick and simple explanation:

After revealing the in-game screenshots from our "old builds" over a year ago, the team went through some hard times. FTP hijacking, hard drive crashes, and team members leaving forced the progress of the mod into a recession. All of that changed once we found new dedicated staff members. Our old code was completely redone to make it much more efficient and stable. This means that we had to take our game code and build it from the ground up (again). Once that was complete, we began to add our content back into the new builds. Now we have stable developer builds being released on a weekly basis that are featuring more and more content, and of course new items are being made and implemented as well! We are confident enough at this point to release some new media as well as bits of news to you guys. But first...

Why not take a second to vote for us as the BEST unreleased mod on ModDb? CLICK HERE TO VOTE! (Scroll down and click the + next to Half-Life 2)

Now! Let's get started...

The Coding Department:

Pongles, our lead programmer, has put a huge amount of time into redesigning our mod's code to ensure to our game will be stable, unique, and comparable to professionally-developed online gaming experiences. Here is a rundown on what he has done thus far in our current developer builds:


  • New Zombie AI (many features are inspired by the renowned Zombie Survival Guide)
  • New Weapon System with Penetration
  • Extensible Gameplay System
  • A system that ensures any map is fully infested with Zombies with their numbers affected by such factors as the number of players and their ability


The Mapping Department:
click the images to enlarge them

A wonderful new mapper by the name of 2d-Chris has joined the NMRiH ranks. Some of you may know his work from the Insurgency modification. Well, he has brought his hard work ethic and motivation to our team and has been putting long hours into his map; nmrih_citylife. This is actually a redesigned map previously created by former staff member, Dark. We'll let the screenshots do the talking, but as you can see, Chris has made this map his own:

nmrih_citylife


Malfuncti0n continues his work on his industrial-style map, nmrih_auger:

nmrih_auger



Slimz has made a lot of progress on his abandoned resort map, nmrih_cabinfever:

nmrih_cabinfever


Generalvivi has been hard at work as well, switching back and forth between his two maps, nmrih_stranded and nmrih_hardshoulder:

nmrih_stranded


nmrih_hardshoulder


The Modeling Department:
click the images to enlarge them

Neo God has been cranking out a variety of stellar models which include a Cut-off Saw, Chainsaw, Spade, Beer Bottles, Zombie, and a Gas Can:



Slip777 provides us with a nice n' new shiny shank:

"KM2000" Knife



Wallpaper:

It's the holidays, right? Well here a couple special wallpapers from the NMRiH Team:


1024 x 768
1280 x 1024


1024 x 768
1280 x 1024



The No More Room in Hell Team is always looking for new blood. While most of our positions are currently filled, we are still looking for people in the following areas:

  • Character Animator(s)
  • - Character animators are needed immediately as we need our current animator to focus on other aspects of development.
    - Strong work ethic and previous mod experience is a plus.
    - Must be able to work quickly and efficiently as well as be an active member of our team.
  • Prop Modeler(s)
  • - Must be able to model and skin prop models for our maps.
    - Being able to compile models is a plus.
    - Strong work ethic and previous mod experience is a plus.
    - Must be able to work quickly and efficiently as well as be an active member of our team.
  • Character Modeler(s)
  • - Must be able to model and skin character and zombie models.
    - Being able to compile models is a plus.
    - Being able to rig models is a plus.
    - Strong work ethic and previous mod experience is a plus.
    - Must be able to work quickly and efficiently as well as be an active member of our team.

Remember, you must include samples of your work or we will not process your application. If you think that you would be a valuable asset to our team and do not see an open position, apply anyways. We’re always looking for talented people who want to be part of a dedicated and professional mod team. Don’t forget, mod experience is an excellent way to break into the gaming industry.

You can submit your applications HERE!

Welcome to the New Forums!

December 10th, 2007 by 3pidemiC Hello everyone!

As you can tell, we have completely revamped our forums. We have purchased a license from Invision Powerboards and have transferred over as much content from our old forums as we could. Here are some things that did not transfer:

* Passwords for user accounts. You must use the "Forgot password' link to reset yours. If you want to change your password after it has been reset from random characters to a custom one of your choice go to "My Controls" and then "Change Password". If you are still having problems, please PM an admin.

* The "Privileged Members", "VIP", and "Global Moderator" user accounts from our old forums. If you were a part of those groups, please remake your account and PM an admin to have your post count and join date corrected.
* The old threads. Not too worry, you will still be able to view them here: (Waiting for forums to be shut down and link to be given to me).


We apologize for any inconvenience.

Now let me thank all of those who made these new forums possible. Anyone that had generously donated their money to help fund these will be recognized and awarded in the future. We will create special rank icons and other things to show our appreciation.

NEW FEATURES:

Now, as these are brand new forums, there are many new features that we want to make your aware of:

Post Reporting:
If a member has made a post that you do not think is acceptable and your would like the moderators to look at or take action against, please click the "Report" bottom located in the bottom left portion of the said post. All reported posts will be sent to the moderators and they will take it from there.

View New Posts:
This is generally a feature that is present on almost all forums out there. But not on our old one! Just click the "View New Posts" link located near the top left of your page to display all of the posts since your previous visit. This is an extremely useful feature that many people seem to miss.

100 Post Exclusive Forum:
Many veterans will remember this one. It is an area of the forum that is available only to members that have been around long enough to have 100 posts. In this area, you will be shown exclusive media not available to the public from the staff. Please note that the moderators will watch for spammers so please do not post spam in order to get your post count up! It will be deleted!

Personal Photos:
Within your profile settings, you may upload a personal photo for your profile that will be seen when others view your profile information.

Standard Features:
Anyone that had used our old forums knows that we were missing many standard forums features. Well, now they are here. Please take the time to search around and discover all of the things you can do!

SUGGESTIONS:

If any of you have any ideas on how we can improve these forums, please let us know! We realize that there are a ton of different plugins, mods, and other things to implement so let us know if you want one!

Please take the time to look around and start posting! Let's make these new forums great!

Please keep in mind that this forums look and features will be changing over the next couple of weeks to customize it more to our mod!

No More Room in Hell Team