No More Room in Hell is the ultimate ruthless and unforgiving co-operative zombie survival experience on the Source Engine, delivering award winning survival horror gameplay with dozens of weapons and multiple game modes.


We're now on Steam! Click here to download.

"...excruciatingly tense,
realistic teamwork." - PC GAMER


GameFront names No More Room in Hell Soundtrack one of the 7 best of 2014!

January 2nd, 2015 by Dman757 GameFront reviewed the No More Room in Hell Soundtrack as one of their top picks for game soundtracks this year. 

"...the soundtrack created by Garrett “ThoughT” Lindquist is much more thoughtful, and sorrowful, than that premise might first suggest."

Check out the rest of the review after the jump.

Listen or Buy now on Bandcamp:
https://levergames.bandcamp.com/releases
Grab it now on Steam:
http://store.steampowered.com/app/310660/
 

No More Room in Hell Original Soundtrack

October 24th, 2014 by Dman757
We're pleased to announce that our OST will be coming to Steam & Bandcamp this Halloween!
We've released a couple tracks already on our Bandcamp page which also has the album currently avaliable for preorder. Click here to check it out.

"No More Room in Hell - Original Soundtrack Volume 1" by Garrett "ThoughT" Lindquist presents over 45 minutes of music from the Source mod "No More Room in Hell."  Each track has remastered for this release by Andrew Glassford.  Bandcamp purchases have a wide array of formats to choose from. The steam release comes with both MP3 320 and FLAC for the audiophiles out there.
Our music is one of the most beloved parts of the game, and this OST is no exception. It makes a perfect score for your commute to work or school, for studying, or smashing the undead hordes!
We hope that you will continue to support us and pick up this amazing album, if you like the music in the game you will love this!

We'll be releasing a few tracks on our youtube page as well. You can check out the announcement trailer by clicking the image at the top of this post.

1.08 Spotlight

August 19th, 2014 by Dman757 So 1.08 is set is planned to come out later tonight if testing goes well. For those of you who can't wait a few hours we have a beta branch live up on steam which you can find out how to access here.

The update is live on steam right now:

Download Here

Full Changelog 

New Official Maps

We've had a number of requests for new objective maps so for this update we've included 3 brand new objective maps: nmo_Brooklyn, nmo_Cleopas & nmo_Zephyr. Also for those survival mode fans out there we've included the survival map nms_Midwest.



New Characters

We're happy to show the three new additions to the NMRiH character family: Butcher, Badass & Roje! It's been a long time in the making and we still have a few potential characters in the works but those of you who've been following us a while know we run on valvetime.



New Weapon - FN FAL

Even with the large number of other content features we've managed to include a brand new weapon to the game the FN FAL.


New Difficulty Modes

Difficulty modes has been on our todo list for a while. Finally we've got a new "Casual" mode for players who want an easier play experience with Unlimited respawning and faster/improved respawn token system. We only made one small change to the "Classic Mode" survival game type, which is that respawn tokens persist between waves.



New Voice Sets

A very special thanks goes out to Pugman & Chippants of PugmanPlays. They created a two player lets play a little while ago (which you can watch here) and we liked it so much we decided to get in contact with them. Long story short they recorded our two newest voicesets!

 

Beta 1.08 Trailer

August 13th, 2014 by Xendrid

Free beta 1.08 Steam update is coming soon! It will include the FN FAL, gunshot suicides, two new official Objective maps + two community maps, difficulty levels and new player spawning! Changelog will be posted sometime next week.

Small Update

April 25th, 2014 by Brentonator We've pushed out a small update for the game. This update includes source engine updates from Valve, such as the recent server security issue most notably affecting Gary's mod.  

  • Updated to latest SDK2013 binaries 
  • Added cl_connectmethod to PlayerInfo. 
  • Added engine interface for Account IDs. (sync'd steamclient) 
  • Various checks to make sure file transfers are genuine. 
  • Restricted MOTDs to begin with http(s). 
  • Common engine crash fixes

If you own a Windows Server you'll have to update the SDK2013 Base files manually via SteamCMD: 

app_update 244310 validate

You can check if your game has been updated by running the following command (output is shown as well): sv_setsteamaccount  If you get "unknown command" your engine has not been updated.

Notice
Some servers have been having issues with users connecting to Chinatown. Users have also reported an error "Netchannel: unknown net message (42)" while trying to connect. If either of these issues are affecting you, you will need to request the server owner verify their installation. If you update with the -verify_all command it should resolve the issue.

1.07.9 Update Released

March 7th, 2014 by Brentonator

1.07.9 is finally out. It introduces a new weapon, a new survival map, a new objective map, a few dozen fixes, and an easier way to get into the game.

Camp Blood - A lakeside camping trip gone wrong, you're the only survivors left and there are rumors of a horde of zombies coming your way. Fight your way to an interesting (and sometimes hillarious) ending.
   [pictured in header]

Junction - An amazing new objective map with an exciting ending made possible by ThoughT's excellent music composition and Hypnosis' level design.


Server Tags - You can now quickly find servers where you can spawn after connecting. Click "Add common tags..." on the bottom right of the server browser and select "Spawning:Active" to list only servers where there are at least 25 seconds left to spawn.

 

Future Plans

We haven't talked much about the future plans of NMRiH, so let's do that real quick, shall we? Our top priority right now is useability. We realize that people are frustrated with too much downtime during death and waiting for new rounds to begin. In 1.07.9 we introduced the very first step (a small one albeit) in making the game easier to play, thus more fun. The common tags mentioned above. This is just a small thing and we have bigger changes and improvements planned. We have listened to the feedback over this, but if you'd like to further discuss it head over to our Forum!

As for second priorities, new content is always being created. We have a couple new features that are close to done, but we don't want to make any promises or tease anything until we have them actually in the game and ready.

As always, thanks for playing!


Note: If you've found a bug, please click on this link. If your game crashes, please click here.
Extra Note: If your sound is glitchy, please head to your common/nmrih/nmrih folder and delete the following files:

  • modelsounds.cache
  • nmrih.vpk.sound.cache
  • sound.cache (this one's located at common/nmrih/nmrih/sound)

 

General:

  • Levels will now follow the zombie caps set in the overlord_zombie_helper map entity
  • Zombies will no longer walk to func_safe_zones which have the InputDeactivate flag enabled
  • Zombies should now all properly freeze in place when the Extraction Cutscene starts
  • Zombies will now longer spawn in the middle of the Extraction Cutscene
  • Fixed a crash that involved infection and constant map changing/round resetting
  • Fixed a bug that caused players to get stuck using Health crates
  • Tracked zombies have been redefined as zombies who have a specific spawn brush
  • Wave and func_zombie_spawn.input_zombie_spawn mapper created zombies will now count against the map-based zombie cap.
  • Disabled the tactical reload functionality for the Mac 10
  • Added func_nav_blocker entity
  • Added fa_jae700
  • Added nmo_junction
  • Added nms_campblood
  • Added new achievements for the two new maps
  • Added new tags in Server Browser to make searching easier
  • Disabled auto weapon switch on pickup
  • Fixed a bunch of small things related to crashes and memory corruption
  • Updated version number to 1.07.9
  • Made ssba more of a jerkwad
 
Sound:
  • Fixed sound errors with certain Voice Sets
  • Hooked in new ambient/tension/evac music files to Dynamic Music System
  • Added the ability to taunt zombies and other players
 
Art:
  • Updated the Winchester 1892 ironsight fire animation to be 'less flashy'
  • Added the JAE700 Sniper Rifle
  • Added various new textures and props for junction/campblood and future maps
  • Converted older prop models to prop_static
  • Removed outdated props with missing textures
  • Made additional visual tweaks to the zombie player models
Maps:
  • Recompiled the following maps to properly use the now functioning zombie cap values set in overlord_zombie_helper: nmo_broadway, nmo_chinatown, nmo_cabin, nms_flooded, nms_northway, nms_silence, nms_isolated, nms_ransack
  • Made minor adjustments in the garage area in nmo_chinatown
  • Added a new Objective level, Junction.
  • Added a new Survival level, Campblood.
nms_flooded
  • Blocked/closed upstairs windows (removed unused hint/skip)
  • Added tonemap controller to the level (adjusted hdr)
  • Improvements to some lighting.
  • Redid the bridge connecting the two houses
  • Removed Zone B, made the two houses fall under Zone A
  • Added some lighting.
  • Added new smoke particles to fire barrels.
  • Improved some displacements.
  • Some texture improvements.
  • Improved functionality to supply drop air_node nav.
  • Fixed broken outputs wave controller
  • Changed max zombie count to 70
  • Changed supply drop from every 5 rounds to every 3 rounds.
  • Other small improvements.
 
 

MOTY 2013 + New Maps and Weapons

December 12th, 2013 by Xendrid

You did it! No More Room in Hell was nominated for the Mod of the Year Awards 2013! So what now? Now  comes the final voting for the awards. We must call upon our awesome  community once more.

CLICK HERE TO VOTE
THANK YOU AGAIN FOR YOUR SUPPORT

Development News

As  of right now we are working on wrapping up some major features that we  have had in the works for awhile. If you thought child zombies was a  controversial topic, wait until you see what we have planned next!  Expect a video sometime early next year.

Our level design team  has been busy updating current maps and Hammering out new ones. Here are  some WIP screenshots of two new upcoming maps:

nmo_junction by Hypnosis


nms_campblood by Grasn


Here  are two new melee weapons that we will be adding along with a donated  rifle from the wonderful Steph Lane who works at Digital Extremes, the  studio behind The Darkness II!

Fubar by Maxx


Work in progress animation by Rock
http://www.youtube.com/watch?v=GgkyI4B2amY

E-Tool by Maxx


Remington JAE 700 by Steph Lane and Maxx

 
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No More Room in Hell Team